
Upgrade Interactions
- This Upgrade Card does not interact with Instigator.1
Squadron Interactions
- Tycho Celchu is not prevented from attacking a ship equipped with this Upgrade Card even if he is engaged by enemy Heavy squadrons.1
17 cards
A is a special type of upgrade card with the icon on its card back and upgrade icon in the lower-left corner of the card front.


While performing a non- attack against a ship at close-medium range, you may exhaust this card. If you do, the defender gains 1 raid token of your choice. While attacking a squadron, you may exhaust this card. If you do, add 1 die of a color already in your attack pool to your attack pool.
This Upgrade Card resolves during the 'Resolve Attack Effects' step of the Attack step.1


When you activate, you may discard this card. If you do, the blue dice in your battery armament can be used while attacking ships at close-long range until the end of the round.
This Upgrade Card may be discarded when a ship equipped with this card activates. This occurs before it reveals its command dial.1



Treat each die in your anti-squadron armament as black. While performing a attack, the black dice in your battery armament can be used at medium range and the blue dice in your battery armament can be used at long range.
This Upgrade Card triggers during the 'Gather Dice' step of an attack.1



During the Squadron Phase, when it is your fleet's turn to activate squadrons, you may exhaust this card to choose a number of unactivated, friendly squadrons at close-long range up to your squadron value. This turn, activate each of those squadrons. While attacking, each of those squadrons with Ai are treated as if activated by a command.
This Upgrade Card may be exhausted and resolved in the Squadron Phase, when it is your turn to activate squadrons.1

When you activate, you may exhaust this card to choose 1 enemy ship of your size class or smaller at distance 1-5. That ship must spend a token or reduce its speed by 1 to a minimum of 1.
This Upgrade Card may be exhausted and resolved when a ship equipped with this card activates. This occurs before it reveals its command dial.1


Before deploying fleets, you may discard this card to place a number of proximity mine tokens equal to half your engineering value, rounded down. You may place these mines anywhere in the play area beyond distance 5 of enemy ships (and distance 1 of each other).
This Upgrade Card may be discarded and resolved after obstacles are placed and before fleets are deployed.1


Before deploying fleets, you may set aside a number of friendly squadrons up to your squadron value next to your ship card. When you reveal a command, you may discard this card. If you do, place each squadron set aside with this card within distance 1-2 of you. Those squadrons cannot move during your activation.
This Upgrade Card sets aside squadrons before deploying fleets. Then a Ship may place those squadrons by discarding this Upgrade Card when it reveals a command.1

When a friendly non-unique squadron with swarm at distance 1-5 is destroyed, you may discard this card. If you do, you may set that squadron's hull points to "2" and place that squadron unengaged at distance 1 with its activation slider toggled to the activated side.
This Upgrade Card may be discarded when a friendly non-unique squadron with Swarm is destroyed.1

Modification.
Decrease your squadron value by 2.
Ignition (Close)
Each of your front, left, or right firing arcs is also a special firing arc. You have a special battery armament of 5 blue dice and 1 black die.
After you place your targeting token, exhaust this card. While this card is exhausted, you cannot place targeting tokens.
This Upgrade Card's effect is permanent unless discarded.1