Ace Squadrons

Rulings for unique squadrons, by faction.

73 cards

Boba Fett

Boba Fett\(24)

Keywords:bomber, rogue

Card Text

When you activate, choose 1 enemy ship or squadron at distance 1. That ship or squadron suffers 1 damage.

Timing

This Squadron Card effect resolves when the squadron is activated.1

Clarifications

  • If an enemy ship is chosen to suffer 1 damage, the controlling player of that ship chooses which hull zone that damage is suffered to.1
  • You may not target a friendly squadron with this Squadron Card effect.1
  • If this Squadron is unactivated, and its activation slider is toggled to the activated side by a card or ability effect, this Squadron Card effect is not triggered.1
  • A fleet (or allied fleets) cannot have both Boba Fett (Squadron) and This squadron.1

Squadron Interactions

[1] ACE | 2025-07-11 | ARM 1.03

Bossk

Bossk\(23)

Keywords:grit, rogue

Card Text

While attacking, if you have 6 or fewer hull points remaining, you may add 1 blue die set to the U icon to your attack pool.

Timing

This Squadron Card effect may resolve during the "Resolve Attack Effects" step.1

Clarifications

  • This Squadron may be selected as the target of your own Wide Area Barrage as that card does not specify the damage recipient must be an enemy.1
[1] ACE | 2025-07-11 | ARM 1.03

Captain Jonus

Captain Jonus\(16)

Keywords:bomber, grit, heavy

Card Text

While a friendly ship is attacking a ship at distance 1 of you, it may change 1 die to a face with an U icon.

Timing

This Squadron Card effect may resolve during a friendly ship’s "Resolve Attack Effects" step.1

Clarifications

  • While a ship is attacking, it can spend accuracy icons before or after resolving this Squadron effect.1

Upgrade Interactions

[1] ACE | 2025-07-11 | ARM 1.03

Ciena Ree

Ciena Ree\(17)

Keywords:counter 2, swarm

Card Text

While you are defending, the attack is treated as obstructed.

Timing

This Squadron Card effect resolves during an attacker's "Declare Target" step.1

Upgrade Interactions

  • Jaina’s Light ignores this Squadron Card effect.1

Squadron Interactions

  • DIS-T81 ignores this Squadron Card effect.1

Damage Card Interactions

[1] ACE | 2025-07-11 | ARM 1.03

Colonel Jendon

Colonel Jendon\(23)

Keywords:heavy, relay 2

Card Text

During your activation, instead of attacking, you may choose 1 friendly squadron at distance 1-2. That squadron may perform an attack (even if it has already activated).

Timing

This Squadron Card effect may be resolved during this Squadron’s activation.1

Clarifications

  • This Squadron Card effect can resolve even if this Squadron is not engaged or is unable to perform an attack due to some other effect.1
  • This Squadron Card effect does not activate the chosen squadron.1
  • If this Squadron is activated by a squadron command, it can resolve its card ability before or after moving.1
  • If this Squadron was not activated by a squadron command, during the Squadron Phase, this Squadron can only move OR attack. This means this Squadron cannot move and then utilize its ability or vice versa1

Upgrade Interactions

  • If a ship equipped with Flight Controllers activates this Squadron, and this Squadron uses his ability to cause another friendly squadron to perform an attack, that squadron’s armament is not increased by Flight Controllers’s effect.1
[1] ACE | 2025-07-11 | ARM 1.03

Darth Vader

Darth Vader\(25)

Keywords:adept 2, bomber, rogue

Card Text

While attacking a unique squadron, each of your T icons adds 1 damage to the damage total.

Timing

This Upgrade Card may be resolved when a ship is attacking during the "Resolve Attack Effects” step.1

Clarifications

  • While a friendly ship is attacking, during the "Resolve Attack Effects" step, it can spend a defense token to reroll any die in its attack pool, even if the attacking ship is at speed 0. Speed 0 only prevents a ship from spending tokens during the “Spend Defense Tokens” step of an attack.1
  • You cannot use this ability when attacking squadrons or proximity mines.1
  • Intel Officer allows you to target your own defense tokens. If that defense token is chosen by this Upgrade Card to be spent for a reroll, that defense token would be discarded. Damage Card Interactions1
  • If a ship has the critical card Faulty Countermeasures (“You cannot spend exhausted defense tokens.”) you may not spend an exhausted defense token for this card’s ability.1
[1] ACE | 2025-07-11 | ARM 1.03

Darth Vader

Darth Vader\(20)Community edition

Keywords:screen

Card Text

While attacking, each of your T icons adds 1 damage to the damage total.

Timing

This Upgrade Card may be resolved when a ship is attacking during the "Resolve Attack Effects” step.1

Clarifications

  • While a friendly ship is attacking, during the "Resolve Attack Effects" step, it can spend a defense token to reroll any die in its attack pool, even if the attacking ship is at speed 0. Speed 0 only prevents a ship from spending tokens during the “Spend Defense Tokens” step of an attack.1
  • You cannot use this ability when attacking squadrons or proximity mines.1
  • Intel Officer allows you to target your own defense tokens. If that defense token is chosen by this Upgrade Card to be spent for a reroll, that defense token would be discarded. Damage Card Interactions1
  • If a ship has the critical card Faulty Countermeasures (“You cannot spend exhausted defense tokens.”) you may not spend an exhausted defense token for this card’s ability.1
[1] ACE | 2025-07-11 | ARM 1.03

Dengar

Dengar\(20)

Keywords:intel, swarm

Card Text

While another friendly squadron is at distance 1-2, it has Counter 1 or increases its Counter value by 1.

Timing

This Squadron Card effect affects all other friendly squadrons at distance 1-2.1

Upgrade Interactions

  • General Draven will resolve when attacking a squadron that is granted the keyword “Counter” by this Squadron Card effect.1
[1] ACE | 2025-07-11 | ARM 1.03

Gar Saxon

Gar Saxon\(20)

Keywords:assault, rogue

Card Text

When an enemy squadron with Intel or Relay at distance 1 activates, it suffers 1 damage.

Timing

This Squadron Card resolves when an enemy squadron at distance 1 with Intel or Relay activates.1

Squadron Interactions

  • Biggs Darklighter or Axe cannot reduce damage dealt from this Squadron Card effect.1
  • A Squadron reduced to 0 hull from this effect is immediately removed from play and any ability effects would immediately end unless kept in play using General Rieekan.1
  • If a squadron targeted by this squadron effect also has an effect that takes place “when it activates” the first player would resolve their effect first, potentially removing the squadron from play before it is able to use its effect.1
[1] ACE | 2025-07-11 | ARM 1.03

Hondo Ohnaka

Hondo Ohnaka(24)

Keywords:bomber, grit, rogue

Card Text

During your activation, instead of attacking, you may toggle the activation slider of 1 squadron at distance 1 to the activated side. If it was already activated, you may place it anywhere at distance 1 of you.

Timing

This Upgrade Card may resolve at the start of the Ship Phase.1

Clarifications

  • At the start of the ship phase, a ship equipped with this Upgrade Card may choose to discard this card. If you do, you choose 2 different command tokens and place them on 2 different ships. Then your opponent chooses 2 different command tokens that you did not choose and also places them on 2 different ships.1
  • The tokens must be assigned to a ship, even if you must assign it to an enemy ship (for example you only have 1 ship in the play area).1
  • Your opponent can assign a token to a ship that was already given a token by you.1
  • When assigning a token to a ship, if a ship already holds its maximum number of command tokens according to its command value, the player that controls that ship may decide to either replace a current command token with that assigned token, or to discard the command token that was assigned.1
  • You can assign a token from this Upgrade Card to a ship that already has the same token already. It is then immediately discarded, unless that ship can hold multiple command tokens of the same type.1

Upgrade Interactions

  • If this Upgrade Card is used and Tantive IV is selected to receive a token, it may pass the token to be gained.1
[1] ACE | 2025-07-11 | ARM 1.03

Howlrunner

Howlrunner\(16)

Keywords:swarm

Card Text

While another friendly squadron with Swarm at distance 1 is attacking a squadron, it may add 1 blue die to its attack pool.

Timing

This Squadron Card effect may resolve during the "Resolve Attack Effects" step.1

Squadron Interactions

  • The extra blue die from this Squadron Card is added after the initial attack pool is rolled. This means if no attack pool can be formed (such as a squadron with one die in its anti-squadron armament attacking an obstructed target), the blue die will not be added to the attack pool as the attack will be cancelled.1
[1] ACE | 2025-07-11 | ARM 1.03

IG-88

IG-88\(19)

Keywords:counter 2, rogue

Card Text

You ignore the escort and counter keywords on enemy squadrons.

Timing

This Squadron Card is resolved during the "Declare Target" step.1

Squadron Interactions

  • Valen Rudor cannot be attacked by this Squadron if this Squadron is also engaged with other squadrons, even ones with Escort.1
[1] ACE | 2025-07-11 | ARM 1.03

IG-88B

IG-88B\(19)

Keywords:counter 1, rogue

Card Text

At the start of the Squadron Phase, you may toggle your activation slider to the activated side. If you do, you may perform an anti-squadron attack against each enemy squadron at distance 1. Treat these attacks as obstructed.

Timing

This Squadron Card effect may resolve at the start of Squadron Phase.1

Clarifications

  • While this Squadron is engaged with 1 or more Escort squadrons, IG-88B must declare them as targets first and can attack each Escort squadron once. Then if 1 or more Escort squadrons remain engaged with this Squadron, it must stop performing attacks.1
  • Valen Rudor cannot be attacked by this Squadron if this Squadron is also engaged with other enemy squadrons.1

Obstacle Interactions

  • This Squadron Card effect triggers before Exogorth attacks.1
[1] ACE | 2025-07-11 | ARM 1.03

Maarek Stele

Maarek Stele\(21)

Keywords:bomber, grit

Card Text

While attacking, you may change 1 die to a face with a T icon.

Timing

This Squadron Card effect may resolve during the "Resolve Attack Effects" step.1

Clarifications

  • This Squadron Card effect can change a black die to the hit/crit face.1
  • This Squadron Card effect can be used in conjunction with Admiral Sloane. For example, when attacking ships, it is a valid sequence to turn a blue die to a critical face using this Squadron Card effect, reroll it using Admiral Sloane card effect, and spend a resulting accuracy using Admiral Sloane card effect.1
[1] ACE | 2025-07-11 | ARM 1.03

Major Rhymer

Major Rhymer\(16)

Keywords:bomber, heavy

Card Text

Friendly squadrons at distance 1 can attack enemy ships at close range using all dice in their battery armament.

Timing

This Squadron Card is resolved during the "Declare Target" step.1

This Squadron Card effect resolves after each time the squadron moves.1

Clarifications

  • This Squadron Card effect includes Major Rhymer himself.1
  • When a friendly squadron attacks using this Squadron Card effect, it ignores the dice color restrictions on the range side of the ruler, rolling all dice in its battery armament.1
  • Swarm1
  • This Squadron Card effect will not damage friendly squadrons, as a squadron does not engage friendly squadrons.1
  • When a squadron moves, it can choose to remain in its current position and is still considered to have moved. A squadron can only choose to do so if it is eligible to move (through effects such as Grit or Admiral Chiraneau). In this case, this Squadron Card effect would damage the enemy squadrons it is engaged with.1
  • Squadrons are sometimes “placed” rather than “moved”, such as by Hondo Ohnaka (Slave 1\) or after being overlapped by a ship. “Placement” does not trigger this Squadron Card effect.1
  • Squadrons that are obstructed from this Squadron are not engaged, and thus would not take damage from this Squadron Card effect.1

Upgrade Interactions

Squadron Interactions

[1] ACE | 2025-07-11 | ARM 1.03

Mauler Mithel

Mauler Mithel\(15)

Keywords:swarm

Card Text

After you move, each squadron engaged with you suffers 1 damage.

Timing

This Squadron Card effect resolves after each time the squadron moves.1

Clarifications

  • This Squadron Card effect will not damage friendly squadrons, as a squadron does not engage friendly squadrons.1
  • When a squadron moves, it can choose to remain in its current position and is still considered to have moved. A squadron can only choose to do so if it is eligible to move (through effects such as Grit or Admiral Chiraneau). In this case, this Squadron Card effect would damage the enemy squadrons it is engaged with.1
  • Squadrons are sometimes 'placed' rather than 'moved', such as by Hondo Ohnaka (Slave I) or after being overlapped by a ship. 'Placement' does not trigger this Squadron Card effect.1
  • Squadrons that are obstructed from this Squadron are not engaged, and thus would not take damage from this Squadron Card effect.1

Upgrade Interactions

Squadron Interactions

[1] ACE | 2025-07-11 | ARM 1.03

Moralo Eval

Moralo Eval\(22)

Keywords:grit, rogue

Card Text

When an objective token at distance 1-2 and not on an obstacle is moved or removed from the play area, you may move up to distance 1 and attack as if you were activated.

Timing

This Squadron Card effect resolves when a player uses an effect or card ability (like Strategic) to move or remove an objective token in the play area, and not on an obstacle.1

Clarifications

  • This Squadron may move and/or attack in any order when resolving the Squadron Card effect1
  • This Squadron Card effect does not toggle this Squadron’s activation slider.1
  • This Squadron Card effect may trigger even if the Squadron has already been activated this turn.1

Objective Interactions

  • Objectives that contain Objective tokens that can be moved / removed to resolve card ability.1
[1] ACE | 2025-07-11 | ARM 1.03

Morna Kee

Morna Kee\(27)

Keywords:counter 1, rogue

Card Text

While attacking, you may spend 1 defense token to reroll any number of dice in your attack pool. When you activate, you may recover 1 of your discarded defense tokens.

Timing

This Squadron Card effect may resolve during the "Resolve Attack Effects" step, and when the squadron activates.1

Clarifications

  • Defense tokens that are recovered are readied.1
  • This Squadron may spend its Brace while defending against a squadron, and during its own Counter may discard its Brace to trigger its Card effect.1
[1] ACE | 2025-07-11 | ARM 1.03

Soontir Fel

Soontir Fel\(18)

Keywords:counter 2, swarm

Card Text

After a squadron you are engaged with performs a non-Counter attack, it suffers 1 damage if it did not attack you.

Timing

This Squadron Card effect resolves after an enemy squadron engaged with this Squadron has completed a non-Counter attack.1

Squadron Interactions

  • If Anakin Skywalker (Y-wing)’s ability to ignore Engagement is resolved, this Squadron ability does not trigger.1
[1] ACE | 2025-07-11 | ARM 1.03

Tel Trevura

Tel Trevura\(17)

Keywords:grit, rogue

Card Text

While you have a readied defense token, you gain Escort.

After defending against an attack, if you discarded a defense token, you may recover up to 3 hull (even if you would be destroyed).

Timing

This Squadron Card is resolved during an attacker’s "Declare Target" step and after defending against an attack.1

Clarifications

  • This Squadron Card effect can only trigger when its defense tokens are spent and discarded in the “spend defense tokens” step by the defender (and not by an opponent with Admiral Sloane).1
  • Ruthless Strategists and this Squadron card effect share the same timing and resolve in player order.1
  • This Squadron effect does not allow it an ability to discard a defense token aside from, as usual, spending an exhausted token.1
[1] ACE | 2025-07-11 | ARM 1.03

Valen Rudor

Valen Rudor\(13)

Keywords:swarm

Card Text

While an enemy squadron is engaged with another squadron, it cannot attack you.

Timing

This Squadron Card is resolved during an attacker's "Declare Target" step.1

Clarifications

  • An enemy squadron engaged with another squadron cannot perform a Counter attack against this Squadron.1
  • If an enemy squadron is engaged with this Squadron and also engaged with another friendly squadron (even if that squadron lacks Escort) the enemy squadron cannot attack Valen Rudor.1
  • If an enemy squadron with Snipe is engaged by another friendly squadron at distance 1, and this Squadron is within the distance 2 range band, the enemy squadron cannot Snipe Valen Rudor.1

Upgrade Interactions

  • If an enemy squadron is at distance 1 of Instigator and engaged with Valen Rudor, Instigator’s "ghost" squadrons prevent the enemy squadron from attacking Valen Rudor. However, in that case, if a squadron has no other valid targets, they can attack a ship (in this case, Instigator).1

Squadron Interactions

  • Anakin Skywalker (Y-wing)’s card effect, when resolved, can allow an attack on this Squadron1
  • This Squadron cannot be attacked by IG-88 if IG-88 is also engaged with other enemy squadrons (even those with Escort).1
  • This Squadron cannot be attacked during IG-88B‘s ability if IG-88B is also engaged with other enemy squadrons.1
[1] ACE | 2025-07-11 | ARM 1.03

Vult Skerris

Vult Skerris\(18)

Keywords:counter 4, swarm

Card Text

During the squadron phase, you cannot attack unless you are performing a Counter attack.


Whisper

Whisper\(18)

Keywords:cloak

Card Text

After defending against an attack, if you spent a defense token, you may move up to distance 1, even if you are engaged.

Timing

This Squadron Card effect may resolve after an attack and if a defense token was spent.1

Clarifications

  • When this Squadron defends, then performs a Counter attack from an effect such as Dengar, that attack must be completed before resolving this Squadron Card effect.1
  • After an attack, if this Squadron spent a defense token, it may move up to distance 1 (but not beyond) even if it is engaged. This would take place after any Counter.1
  • If this Squadron reaches 0 hull, it is destroyed before it may move up to distance 1.1
[1] ACE | 2025-07-11 | ARM 1.03

Zertik Strom

Zertik Strom\(15)

Keywords:escort

Card Text

While attacking, you may choose another friendly squadron at distance 1. If you do, that squadron suffers 1 damage and you may reroll any number of attack dice

Timing

This Squadron Card effect may resolve during the "Resolve Attack Effects" step.1

Clarifications

  • This ability effect may be used during any attack, including a Counter attack.1

Squadron Interactions

  • If this Squadron card is made to attack by Colonel Jendon’s effect, you must complete the attack even if Colonel Jendon is brought to 0 hp by this Squadron’s effect.1
[1] ACE | 2025-07-11 | ARM 1.03
Biggs Darklighter

Biggs Darklighter[(19)

Keywords:bomber, escort

Card Text

Before a friendly squadron with Escort at distance 1 suffers damage during an attack, you may reduce the total damage by 1. If you do, choose a frienly squadron with Escort at distance 1. That squadron suffers 1 damage.

Timing

This Squadron Card resolves during the “Resolve Damage” step.1

Clarifications

  • This Squadron Effect may target itself.1
  • If "Dutch" Vander is attacking and this Squadron’s effect prevents the defender from suffering damage, "Dutch" Vander’s effect does not toggle the defender’s activation slider (or that of the other squadron).1
  • If Anakin Skywalker (Delta-7) is attacking and this Squadron’s effect prevents the defender from suffering damage, Anakin Skywalker (Delta-7)’s ability would not resolve.1
  • This Squadron’s ability may be resolved for each damage that would be applied by damage dealt during an attack such as; Orbital Bombardment Particle Cannon, Ten Numb, Anakin Skywalker (Delta-7), and Wide-Area Barrage, as long as all of this Squadron’s conditions are met.1
  • Ruthless Strategists damage cannot be moved by this Squadron’s ability, as the damage takes place after (not during) an attack.1
  • This Squadron cannot move damage to a friendly squadron that has been destroyed yet is still in play due to General Rieekan's ability.1
[1] ACE | 2025-07-11 | ARM 1.03

Corran Horn

Corran Horn[(22)

Keywords:bomber, rogue, snipe 4

Clarifications

  • This Squadron Card has no special ability, only the listed Keywords.1
[1] ACE | 2025-07-11 | ARM 1.03

Dash Rendar

Dash Rendar[(24)

Keywords:bomber, rogue

Card Text

While attacking, you may reroll 1 die for each enemy squadron or enemy ship at distance 1.

Timing

This Squadron Card may resolve during the "Resolve Attack Effects" step.1

This Squadron Card resolves during the “Resolve Damage” step.1

Clarifications

  • While this Squadron is attacking, you may reroll 1 die for each enemy squadron or ship that is at distance 1. This applies to both ships and squadrons simultaneously. Example: 1 enemy ship, reroll 1 die. 2 enemy squadrons, reroll 2 dice. 2 enemy squadrons and 1 enemy ship, reroll 3 dice.1
  • Bomber1
  • Heavy1
  • A squadron is considered either activated or unactivated based on its activation slider. A squadron that was activated and then has its activation slider toggled with Adar Tallon’s ability is no longer considered activated for this Squadron Card’s ability.1
  • If this Squadron is attacking and the defender does not suffer damage but another enemy squadron does (due to resolving an effect such as Biggs Darklighter or “Axe”), this Squadron’s effect does not toggle either the defender’s activation slider nor any other squadron damaged in the attack.1
[1] ACE | 2025-07-11 | ARM 1.03

Dutch Vander

Dutch Vander[(16)

Keywords:bomber, heavy

Card Text

When a squadron you attack suffers at least 1 damage, you may toggle its activation slider to the activated side. If it was already activated, it suffers 1 additional damage instead.

Timing

This Squadron Card resolves during the 'Resolve Damage' step.1

Clarifications

  • A squadron is considered either activated or unactivated based on its activation slider. A squadron that was activated and then has its activation slider toggled with Adar Tallon's ability is no longer considered activated for this Squadron Card's ability.1
  • If this Squadron is attacking and the defender does not suffer damage but another enemy squadron does (due to resolving an effect such as Biggs Darklighter or 'Axe'), this Squadron's effect does not toggle either the defender's activation slider nor any other squadron damaged in the attack.1
[1] ACE | 2025-07-11 | ARM 1.03

Fenn Rau

Fenn Rau[(24)

Keywords:assault, escort

Card Text

When you are chosen to activate by a Squadron command, after the activation is resolved, choose up to 2 non-unique squadrons at Distance 1. The chosen squads may activate as if they were chosen by the Squadron command.

Timing

This Upgrade Card resolves when resolving a Squadron command, after activating this squadron .1

Upgrade Interactions

  • Upgrade card effects that affect squadrons activated by a ship (such as Yavaris or Flight Controllers) also affect squadrons chosen by this squadron’s ability when they activate.1

Squadron Interactions

  • The squadrons chosen by this Squadron Card’s effect must be unactivated in order to be chosen.1
  • Squadrons chosen to be activated by this Squadron Card’s ability do not count as part of the total squadron activation of the ship that activated this squadron. They are additional squadron activations.1
  • This Squadron Card’s ability to choose two squadrons to activate may be resolved when this squadron card is activated by a Squadron token.1
[1] ACE | 2025-07-11 | ARM 1.03

Han Solo

Han Solo[(24)Community edition

Keywords:grit, rogue

Card Text

At the start of the Ship Phase, you may activate as if you were activated by a 8 command.

Timing

This Squadron Card may resolve at the start of Ship Phase.1

Clarifications

  • If this card belongs to the first player and it destroys a ship with an upgrade that triggers during the “Star Of The Ship Phase” those effects will not trigger.1
  • Even though this Squadron is activated “as if” by a Squadron command, it is not associated with any ship and cannot also resolve or benefit from any upgrade card (such as Flight controllers or All Fighters, Follow Me!).1
  • A fleet (or allied fleets) cannot have both this Squadron and Lando Calrissian (Squadron).1
[1] ACE | 2025-07-11 | ARM 1.03

Hera Syndulla

Hera Syndulla[(28)

Keywords:grit, rogue

Card Text

At the start of the Squadron Phase, choose up to 2 friendly squadrons at distance 1-2. Those squadrons gain Rogue until the end of the round.

Timing

This Squadron Card may resolve at the start of Squadron Phase.1

Obstacle Interactions

  • When resolving timing for “Start of the Squadron Phase”, 1st player resolves this Squadron ability before the Exogorths attack. Then 2nd player can choose to resolve the Squadron ability either before or after the Exogorth attacks.1
[1] ACE | 2025-07-11 | ARM 1.03

Hera Syndulla

Hera Syndulla[(23)

Keywords:bomber, dodge 1

Card Text

While a friendly squadron that has Escort is at distnace 1-2, it has Adept 1

Timing

This Squadron Card affects all other friendly Escort squadrons while they are at distance 1-2 of this Squadron.1

[1] ACE | 2025-07-11 | ARM 1.03

Jan Ors

Jan Ors[(19)

Keywords:counter 2, intel

Card Text

While a friendly squadron at distance 1-2 is defending, it can spend your defense tokens.

Timing

This Squadron Card may resolve during the "Spend Defense Tokens" step.1

Clarifications

  • Unless this Squadron itself is defending, its defense tokens cannot be targeted by Accuracy icons.1

Upgrade Interactions

  • Emperor Palpatine will resolve against this Squadron Card’s ability, as it is still a defense token being “spent” in the “Spend Defense Tokens” step.1
  • Intel Officer allows a ship to target 1 defense token of any squadron or ship in the play area during an attack, including tokens on this Squadron Card.1
  • When a squadron defends against Avenger, this Squadron Card’s tokens (if used during the attack) are included in the total number of exhausted defense tokens spent.1
[1] ACE | 2025-07-11 | ARM 1.03

Kanan Jarrus

Kanan Jarrus[(19)Community edition

Keywords:assault, cloak, rogue

Card Text

While attacking a ship, you may spend 1 die with a T icon. If you do, the defender gains 1 raid token of your choice.

Timing

This Squadron Card may resolve during the "Resolve Attack Effects" step.1

Clarifications

  • While this Squadron is attacking a ship, you may spend 1 die with a Critical icon to assign a raid token of your choice to the defender. This die is spent prior to the "Spend Defense Tokens" step, similar to the Assault keyword.1
  • It is possible for this Squadron to issue two raid tokens in a single turn, one with Assault and one with its own Squadron Card ability.1
[1] ACE | 2025-07-11 | ARM 1.03

Ketsu Onyo

Ketsu Onyo[(22)

Keywords:bomber, grit, rogue

Card Text

While an enemy squadron is at distance 1, its speed is reduced by 2 to a minimum of 1.

Timing

This Squadron Card affects all enemy squadrons at distance 1.1

Clarifications

  • All enemy squadrons at distance 1 of this Squadron have their speed reduced by 2 to a minimum of 1. Ketsu's ability is always "active" no matter if 1st or 2nd player; the reduction of speed happens before any squadrons are activated. Therefore abilities that affect a squadron's speed are applied after this Squadron’s effect.1
  • The reduction in speed from this Squadron Card remains in effect for the rest of the turn, even if the enemy squadron moves out of distance 1 of this Squadron Card.1
[1] ACE | 2025-07-11 | ARM 1.03

Keyan Farlander

Keyan Farlander[(18)

Keywords:bomber

Card Text

While attacking a ship, if the defending hull zone has no shields, you may reroll any number of dice in your attack pool.

Timing

This Squadron Card resolves during the "Resolve Attack Effects" step.1

[1] ACE | 2025-07-11 | ARM 1.03

Lando Calrissian

Lando Calrissian[(24)

Keywords:grit, rogue

Card Text

While attacking, you may discard a defense token to set 1 die to any face. That die cannot be modified again.

While defending you may spend 1 of your defense tokens to force the attacker to reroll 1 or more dice of your choice.

Timing

This Upgrade Card may be discarded during the "Spend Defense Tokens" step.1

This Squadron Card may resolve during the "Resolve Attack Effects" step when attacking and during the "Spend Defense Tokens" step when defending.1

Clarifications

  • Any accuracies rolled as a result of this Upgrade Card cannot be spent as the timing window (Resolve Attack Effects) has passed. However, a ship with SW-7 Ion Batteries equipped can use any blue die accuracies as damage, as they are “unspent”.1
  • Setting a die to an Accuracy icon with this Squadron’s ability is useless as that die cannot be spent to target a defense token. This is because a die changed by this Squadron cannot be modified again, and spending an Accuracy is modifying the die.1
  • While this Squadron is defending, you cannot spend a Brace defense token to resolve the card ability and also spend another Brace defense token to resolve Brace; you cannot spend more than one defense token of each type per attack.1
  • While this Squadron is defending, any defense tokens targeted by Accuracies cannot be spent to resolve this Squadron Card's ability.1
  • A fleet (or allied fleets) cannot have both this Squadron and Han Solo (Squadron).1

Upgrade Interactions

  • Targeting Scrambler nor Evade, (or other cards/effects such as these, including this Squadron) cannot “reroll” a die that has been modified by this Squadron card effect.1
  • Captain Brunson and Scatter (or other cards/effects such as these) cannot “cancel” a die that has been modified by this Squadron card effect.1

Squadron Interactions

  • This Squadron, while defending, cannot spend defense tokens from Jan Ors to resolve the card ability as it is not one of “your” (as in, that squadron’s) defense tokens.1
[1] ACE | 2025-07-11 | ARM 1.03

Lieutenant Blount

Lieutenant Blount[(14)

Keywords:swarm

Card Text

While another friendly squadron with swarm at distance 1 is attacking a squadron, it may reroll 1 die (in addition to any dice rerolled from swarm).

Timing

This Squadron Card resolves during the "Resolve Attack Effects" step.1

Clarifications

  • The attacking player may choose the resolution order of Swarm and this Squadron’s ability. For example it may reroll a die with Swarm then reroll the same or a different die with this Squadron Card or vice versa.1
[1] ACE | 2025-07-11 | ARM 1.03

Luke Skywalker

Luke Skywalker[(20)Community edition

Keywords:bomber, rogue

Card Text

While attacking a ship, treat the defender as having no shields.

Timing

This ability resolves with all attacks.1

Clarifications

  • When this Squadron attacks a ship, in the “Resolve Damage” step, the attack bypasses any shields in the targeted hull zone and the defender suffers damage cards according to the damage dealt.1

Upgrade Interactions

  • This Squadron's ability does not prevent the use of Implacable‘s ability, as the ship equipped with Implacable is spending its own shields to reduce the damage total before damage is suffered.1
    This ruling has been superseded by the ruling made by Doty which more accurately covers the timing window of Implacable (Title) and this Squadron's ability.
  • This Squadron's ability does not prevent the use of Implacable (Title)'s ability resolving on ships other than itself, as the ship equipped with Implacable (Title) is spending its own shields to reduce the damage total before damage is suffered. However, if a ship equipped with Implacable (Title) is defending against this Squadron, because the attack window has not ended before a friendly ship (itself) would suffer damage, that ship may not use Implacable (Title)'s effect on itself, as it is treated as having no shields and thus cannot spend them.2
  • This Squadron's ability prevents the use of Foreman's Labor (Title) as the defending hull zone is treated as having no shields, meaning Foreman's Labor (Title)'s effect cannot be resolved.2
  • This Squadron's ability prevents the use of Tranquility (Title) as the defender is treated as having no shields, meaning no shields can be moved to the defending hull zone by Tranquility (Title)'s effect.2
  • This Squadron's ability does not prevent the use of Task Force Antilles (Title), or transfer this squadron's ability to the chosen ship by Task Force Antilles (Title)'s effect, as the ability only refers to the defender, and damage transferred through Task Force Antilles (Title)'s effect is not treated as suffering damage from an attack.2

Squadron Interactions

  • This Squadron does not resolve the critical effect granted by Norra Wexley's ability while attacking a ship with shields, as the attack window has not ended before a friendly ship (itself) would suffer damage and it is treated as having no shields.2

Counter and Salvo Interactions

  • For the purposes of resolving a 6 attack, the time window of "while attacking" specified in this Squadron's ability does not apply, as the 6 attack is treated as a new attack, so the attacker is then treated as having shields (if there are shields present on the ship) while resolving that 6 attack.2

Damage Card Interactions

  • Ignore this Squadron's ability while resolving the “Projector Misaligned” and “Shield Failure” damage card effects - i.e. these damage cards resolve as normal.1
    This ruling has been superseded by the ruling made by Doty which more accurately covers the timing window of Projector Misaligned and Shield Failure damage cards and this Squadron's ability.
  • This Squadron's ability means the defender is treated as having 0 shields when it suffers damage, as this is still during the "while attacking" timestep specified in the ability. Thus when resolving the Projector Misaligned and Shield Failure damage card effects, treat the defender as having no shields, meaning no shields would be lost from those damage card effects.2
[1] ACE | 2025-07-11 | ARM 1.03
[2] Doty | 2026-02-27 | Website Updates

Malee Hurra

Malee Hurra[(21)

Keywords:bomber, grit

Card Text

Once per activation, while a friendly ship is attacking a ship at distance 1 of you and you are engaged by 1 or fewer squadrons, the attacker may spend 1 die to change 1 die to a face with a T icon.

Timing

This Squadron Card may resolve once per activation when a friendly ship is attacking during the "Resolve Attack Effects" step.1

Clarifications

  • A friendly ship may use this Squadron’s ability when a friendly ship is attacking with the Salvo defense token.1
  • If this Squadron is at distance 1 of Instigator, this Squadron ability is prevented from resolving as this Squadron would be considered engaged by squadrons.1
[1] ACE | 2025-07-11 | ARM 1.03

Mart Mattin

Mart Mattin[(22)

Keywords:grit, rogue

Card Text

At the start of the Squadron Phase, you may toggle your activation slider to the activated side. If you do, you may place 1 proximity mine token at distance 1.

Timing

This Squadron Card may resolve at the start of Squadron Phase.1

Clarifications

  • When proximity mine tokens are placed, they must be placed beyond distance 1 of any other proximity mine tokens’. This Squadron does not alter this rule.1

Obstacle Interactions

  • When resolving timing for “Start of the Squadron Phase”, 1st player resolves this Squadron ability before Exogorths attack. 2nd player can choose to either resolve the squadron ability before or after Exogorth attacks.1
[1] ACE | 2025-07-11 | ARM 1.03

Norra Wexley

Norra Wexley[(17)

Keywords:bomber

Card Text

Friendly squadrons with Bomber at distance 1 gain: "T: The defending hull zone loses 1 shield."

Timing

This Squadron Card resolves during the “Resolve Damage” step.1

Clarifications

  • When a friendly squadron with Bomber is attacking a ship, if that squadron is also at distance 1 of this Squadron, it may resolve this Squadron’s ability in the “Resolve Damage” step if it has rolled a Critical icon.1
  • If the defending hull zone has no shields remaining, this Critical effect will do nothing (though you may apply the standard Critical effect instead).1
[1] ACE | 2025-07-11 | ARM 1.03

Nym

Nym[(21)

Keywords:bomber, grit

Card Text

Blue T : If the defender is a ship, you may choose and discard 1 of its defense tokens.

Timing

This Squadron Card may resolve during the "Resolve Damage" step.1

Clarifications

  • You may choose which defense token the defender must discard.1
  • Defense tokens are spent before choosing which to discard and would still resolve.1
[1] ACE | 2025-07-11 | ARM 1.03

Shara Bey

Shara Bey[(17)

Keywords:counter 3

Card Text

While performing a counter attack, each T icon adds 1 damage to the damage total.

Timing

This Squadron Card resolves during the “Resolve Damage” step.1

Clarifications

  • When this Squadron is conducting a Counter attack, the Critical icons in the attack pool count as damage.1
[1] ACE | 2025-07-11 | ARM 1.03

Ten Numb

Ten Numb[(19)

Keywords:bomber

Card Text

While attacking a squadron, you may spend 1 blue die with a T icon. If you do, each other enemy squadron at distance 1 of the defender suffers 1 damage.

Timing

This Squadron Card resolves during the "Resolve Attack Effects" step.1

Clarifications

  • This ability is not a Critical effect.1
  • This ability’s damage is not prevented by obstruction or blocked by line of sight, nor can it be scattered. Any enemy squadron that is at distance 1 of the targeted squadron suffers 1 damage.1
[1] ACE | 2025-07-11 | ARM 1.03

Tycho Celchu

Tycho Celchu[(16)

Keywords:counter 2

Card Text

You are not prevented from moving or attacking ships while you are engaged.

Timing

This Squadron Card ability is always in effect.1

Clarifications

  • This Squadron is not prevented from moving or attacking any enemy ship even if this Squadron is engaged.1
  • This Squadron is not prevented from attacking a ship equipped with Advanced Transponder Net even if engaged by enemy squadrons.1
  • This Squadron is not prevented from moving by Instigator.1
[1] ACE | 2025-07-11 | ARM 1.03

Wedge Antilles

Wedge Antilles[(19)

Keywords:bomber, escort

Card Text

While attacking an activated squadron, you may add 2 blue dice to your attack pool.

Timing

This Upgrade Card may be resolved immediately before the end of the Squadron Phase, after the last squadron finishes its activation and before the “Cloak” keyword takes place.1

This Squadron Card resolves during the "Resolve Attack Effects" step.1

Clarifications

  • This Upgrade Card cannot select squadrons that are unique or have the Strategic keyword.1
  • This Upgrade Card has no effect if the ship it is equipped to is destroyed before the end of the squadron phase.1
  • A squadron is considered either activated or unactivated based on its activation slider. A squadron that was activated and then has its activation slider toggled with Adar Tallon’s ability is no longer considered activated for effects such as this Squadron’s ability.1
[1] ACE | 2025-07-11 | ARM 1.03
Ahsoka Tano

Ahsoka Tano|(23)

Keywords:adept 1, counter 2, grit

Card Text

After you move, you may choose another friendly squadron at distance 1. That squadron performs an attack against an enemy squadron at distance 1 with an anti-squadron armament of 2 blue dice.

Clarifications

  • The attack granted by this Squadron Card does not activate the chosen squadron.1
  • There is no distance requirement for this Squadron relative to the enemy squadron being attacked.1
  • When a squadron is eligible to move (such as when it is not engaged), it can choose to remain in its current position and is still considered to have moved.1
  • When this Squadron is “placed” (such as after being overlapped by a ship), its ability will not trigger.1

Upgrade Interactions

  • A squadron chosen to attack by this Squadron does not gain the benefit of effects which trigger on a squadron’s activation, such as Flight Controllers.1
  • When this Squadron is “moved” (not “placed”) by a card ability such as Fighter Coordination Team it may resolve its card effect.1

Squadron Interactions

  • Hondo Ohnaka (Slave 1\) “places” squadrons with its ability. It does not “move” them, and thus would not trigger this Squadron’s ability.1
[1] ACE | 2025-07-11 | ARM 1.03

Anakin Skywalker

Anakin Skywalker|(18)

Keywords:adept 2, bomber, heavy

Card Text

During your activation, you may spend 1 defense token to ignore engagement until the end of your activation.

Timing

This ability may be resolved in the "Resolve Attack Effects" step.1

Clarifications

  • While a friendly ship at distance 1-5 of at least 2 other friendly ships is attacking, during "Resolve Attack Effects", another friendly ship at distance 1-5 may spend 1 defense token. Even if the other ship is at speed 0, it may spend a token, as only defending ships are not allowed to spend defense tokens at speed 0.1
  • You cannot use this ability when attacking squadrons or proximity mines.1

Objective Interactions

  • In Station Assault, the Unarmed Stations are considered friendly ships and are eligible to help satisfy the ship requirement of this Upgrade Card.1

Damage Card Interactions

  • If a ship has the Faulty Countermeasures critical card (“You cannot spend exhausted defense tokens.”) it may not spend its defense token to allow another friendly attacking ship to resolve this Upgrade Card’s ability if it has no readied defense tokens. If the attacking ship has the Faulty Countermeasures damage card, it may still choose another friendly ship at distance 1-5 and resolve this Upgrade Card’s ability even if it has no readied defense tokens.1
[1] ACE | 2025-07-11 | ARM 1.03

Anakin Skywalker

Anakin Skywalker|(24)

Keywords:adept 2, counter 2, dodge 1

Card Text

While attacking a squadron during your activation, at the end of the Resolve Damage step, you may choose up to 2 enemy squadrons at distance 1 of the defender. If the defender was damaged, the chosen squadrons suffer 1 damage.

Timing

This ability may be resolved in the "Resolve Attack Effects" step.1

Clarifications

  • While a friendly ship at distance 1-5 of at least 2 other friendly ships is attacking, during "Resolve Attack Effects", another friendly ship at distance 1-5 may spend 1 defense token. Even if the other ship is at speed 0, it may spend a token, as only defending ships are not allowed to spend defense tokens at speed 0.1
  • You cannot use this ability when attacking squadrons or proximity mines.1

Objective Interactions

  • In Station Assault, the Unarmed Stations are considered friendly ships and are eligible to help satisfy the ship requirement of this Upgrade Card.1

Damage Card Interactions

  • If a ship has the Faulty Countermeasures critical card (“You cannot spend exhausted defense tokens.”) it may not spend its defense token to allow another friendly attacking ship to resolve this Upgrade Card’s ability if it has no readied defense tokens. If the attacking ship has the Faulty Countermeasures damage card, it may still choose another friendly ship at distance 1-5 and resolve this Upgrade Card’s ability even if it has no readied defense tokens.1
[1] ACE | 2025-07-11 | ARM 1.03

Anakin Skywalker

Anakin Skywalker|(24)Community edition

Keywords:adept 2, rogue, scout

Card Text

If you are deployed beyond distance 2 of all friendly ships, suffer 2 damage.

While attacking a squadron, if you have 5 or fewer hull points remaining, each of your red S icons adds 1 to the damage total.

Timing

The deployment condition is checked when this Squadron is deployed.1

The damage bonus from the red hit icons is applied during the Resolve Attack Effects step of a squadron attack against another squadron.1

Clarifications

  • If this Squadron has exactly 5 hull remaining, this Squadron's ability triggers. If an effect would heal this Squadron above 5 hull, it may no longer resolve its second ability.1

Objective Interactions

  • If this Squadron is deployed through an effect such as Fleet Ambush or Fighter Ambush, if it is deployed beyond distance 2 of all friendly ships, it must suffer 2 damage.1

Counter and Salvo Interactions

  • This Squadron's ability is limited to red dice, and cannot trigger during a Counter attack initiated from this squadron unless another effect grants red dice in a Counter attack.1
  • If this Squadron attacks a squadron while above 5 health, and receives damage from a Counter attack putting it below 5 health, the damage from red hit icons are not retroactively applied to the previous attack, as the Counter attack happens after the Resolve Damage step.1
[1] Legacy | 2025-07-17 | FAQ 1.1

Axe

Axe|(17)

Keywords:escort, swarm

Card Text

Before another friendly squadron at distance 1 suffers damage during an attack, you may spend 1 defense token to reduce the total damage by 1.

Clarifications

  • When another friendly squadron at distance 1 of this squadron is being attacked, this squadron’s defense tokens cannot be targeted with Accuracy icons.1
  • When an attack deals damage to more than one squadron (such as Anakin Skywalker (Delta-7)), this Squadron’s ability may be resolved for each instance of damage dealt. You cannot spend the same defense token more than once during an attack1

Upgrade Interactions

  • Spending a defense token using this Squadron Card’s ability to reduce damage on a friendly squadron does not resolve Luminara Unduli (Commander)‘s effect as this Squadron is not the defending squadron.1
  • Emperor Palpatine will resolve against this Squadron Card’s ability, as this squadron is still spending a defense token during the “Spend Defense Tokens” step.1
  • Intel Officer allows a ship to target 1 defense token of any squadron or ship in the play area during an attack. (The card does not specify the owner of the defense token targeted). Therefore during an attack on another squadron at distance one of this squadron, Intel Officer could target one of this Squadron’s defense tokens.1
[1] ACE | 2025-07-11 | ARM 1.03

Five-Seven

Five-Seven|(21)Community edition

Keywords:assault, grit

Card Text

While a friendly non-unique squadron is attacking a squadron at distance 1 of you, you may spend 1 defense token. If you do, it may reroll a die or change a die to a face with a S icon.

Timing

This Squadron's ability applies during a friendly non-unique squadron's "Resolve Attack Effects" step.1

This Squadron's ability has no specific timing window within the "Resolve Attack Effects" step, meaning that other rerolls granted through Swarm, Adept, or other sources can happen before or after the ability is resolved.1

Clarifications

  • This Squadron must be at distance 1 of the defender to resolve its effect.1
  • A die changed through this Squadron's ability may still be modified, cancelled, or changed through other sources.1

Upgrade Interactions

  • Spending a defense token using this Squadron's ability does not resolve Luminara Unduli (Commander)'s effect as this squadron is not the defending squadron.1
  • Emperor Palpatine will not resolve against this Squadron's ability, as this squadron is spending a defense token outside of the “Spend Defense Tokens” step.1
[1] Legacy | 2025-07-17 | FAQ 1.1

Kickback

Kickback|(16)

Keywords:escort, swarm

Card Text

After you perform an attack, you may move up to distance 1, even if you are engaged.

Timing

Counter & Salvo interactions: If both players have effects with the same timing, the first player resolves all of their effects with that timing first.​​​​​​​ If two or more of a player’s effects have the same timing, that player can resolve those effects in any order. If this Squadron Card belongs to the first player, this Squadron Card must resolve its effect and move before the Counter attack is performed by the second player. If this Squadron Card belongs to the second player, the first player Counter would happen first, followed by this Squadron’s movement. If this Squadron moves out of distance 1 of a squadron that will be performing Counter, the Counter will still resolve. Counter is NOT limited by attack range; it states that if you are attacked by a non Counter attack, you may attack that squadron. Counter is, however, impacted by obstruction. This Squadron may move in such a way that the subsequent Counter shot is obstructed. Salvo uses the range and line of sight of the original attack and thus would not be affected by this Squadron moving into a different range band or into obstruction.1

[1] ACE | 2025-07-11 | ARM 1.03

Kit Fisto

Kit Fisto|(22)Community edition

Keywords:adept 2, counter 2, intel

Card Text

When you spend a defense token, you may discard it. If you do, reduce the total damage by 3 instead of resolving that token's effect.

Clarifications

  • The chosen defense token may be a readied token or an exhausted token.1
  • If this Squadron is forced to discard a defense token when spending it (such as by spending a red token, or spending a token targeted by Intel Officer), you may still 'choose' to discard it and trigger its effect.1
  • You may only spend the same token once during each attack. You may not spend a defense token for its effect and then discard the same token to trigger this Squadron Card’s ability.1
  • This Squadron Card’s ability does not allow it to "spend" one token and then "spend and discard" another token of the same type.1
[1] ACE | 2025-07-11 | ARM 1.03

Luminara Unduli

Luminara Unduli|(20)Community edition

Keywords:adept 1, counter 2

Card Text

While an enemy squadron at distance 1 is attacking an non-unique, friendly squadron, the attack is treated as obstructed.

Timing

This Upgrade Card triggers after Attack Step 4: Spend Defense Tokens.1

Clarifications

  • This Upgrade Card can resolve with any defending friendly ship or unique squadron owned by that player, even if the defending ship or unique squadron has no defense tokens.1
  • This Upgrade Card effect is able to be resolved if 0 defense tokens are spent by a defending ship or unique squadron.1
  • A “readied” defense token which was spent to be “exhausted” by an attacker (for example, using Admiral Sloane‘s ability), can be chosen by the defender with this Upgrade Card’s effect to “ready” and return it to its “readied” side.1
  • This Upgrade Card may be used in conjunction with Unarmed Stations. They are treated as a ship that spent 0 defense tokens and are friendly to the second player.1

Upgrade Interactions

  • If a ship spends a defense token to resolve Thermal Shields, that spent defense token is counted when determining if this Upgrade Card’s effect can be resolved.1

Squadron Interactions

  • Spending a defense token using Axe‘s ability to reduce damage on a friendly squadron does not resolve this Upgrade Card effect as Axe is not the defending squadron.1
  • This Squadron Card’s effect has no bearing on engagement; The obstruction generated by this Squadron takes effect after the target has been selected. Therefore, it does not allow squadrons to ignore Escort.1
  • Note the distance requirements in this Squadron Card’s effect are between this squadron and the enemy squadron; the friendly, non-unique squadron being attacked has no distance requirements.1
[1] ACE | 2025-07-11 | ARM 1.03

Matchstick

Matchstick|(14)Community edition

Keywords:bomber, heavy

Card Text

When a friendly ship resolves a squadron command, if you are in range to be activated, up to 3 of the squadrons with Bomber it activates can be at distance 1-3 of you.

Clarifications

  • This ability uses the same rulings as Relay, except that it will only trigger with squadrons with the Bomber keyword.1

Upgrade Interactions

  • A ship resolving a squadron command using Triumphant’s ability may choose to activate up to 3 squadrons with Bomber at distance 1-3 of this Squadron if this Squadron is at close range of the ship equipped with Triumphant. This Squadron must be at close range of Triumphant at the beginning of each of the selected squadron’s activations.1
  • Squadrons activated using both this Squadron and Triumphant’s ability must have the Bomber keyword and not have the Adept keyword.1
  • This Squadron’s ability does not increase the number of squadrons a ship resolving a squadron command can activate using Triumphant’s ability, which remains 3.1
[1] ACE | 2025-07-11 | ARM 1.03

Odd Ball

Odd Ball|(20)Community edition

Keywords:bomber, counter 1, grit

Card Text

While attacking, if you moved during this activation, you may reroll up to 2 dice.

Clarifications

  • “This activation” may refer to either this squadron’s own activation and/or the activation of a ship commanding this Squadron through a squadron command.1
  • This Squadron may trigger its ability when being moved via Fighter Coordination Team and then being activated via squadron command and Flight Commander, as both movement and attack are within a single ship's activation.1
  • This also applies to an attack by this Squadron triggered by Ahsoka Tano - as long as this Squadron moved before attacking and both squadron activations occurred during the same ship activation.1
  • However if this Squadron moved during the squadron phase, and Ahsoka Tano then moved during her movement in the squadron phase, these are two separate activations not encompassed by a ship’s activation and would not trigger this Squadron’s effect.1
[1] ACE | 2025-07-11 | ARM 1.03

Plo Koon

Plo Koon|(21)Community edition

Keywords:adept 2, counter 2

Card Text

Non-unique, friendly squadrons without counter at distance 1 gain counter 1.

Timing

The first effect of this Upgrade Card triggers during a friendly squadron’s Attack step 3: “Modifying Dice”.1

Clarifications

  • Grit only applies as long as the “at distance 1 of a friendly Adept squadron” condition is satisfied. If that condition is lost (by either the friendly squadron or the Adept squadron moving away) then Grit will also be lost instantly.1
  • If Kickback performs an attack before moving while at distance 1 of a friendly squadron with Adept but moves out of distance 1 using his ability, he would lose Grit and not be able to move after the attack if engaged by a squadron. The same would apply in reverse if he used his ability to move into distance 1.1
  • Squadrons will lose Counter the moment they leave distance 1 of this Squadron.1
  • If this Squadron is destroyed by card effect damage during an attack on another non-unique friendly squadron at distance 1, Counter would not resolve as this Squadron Card is no longer in play. Counter takes place after an attack resolves.1

Upgrade Interactions

  • General Draven (officer) will resolve when attacking a squadron that is granted the keyword “Counter” by this Squadron Card.1
[1] ACE | 2025-07-11 | ARM 1.03

R2-D2

R2-D2|(17)Community edition

Keywords:adept 2, rogue

Card Text

During your activation, instead of attacking, you may discard a command token from an enemy ship at distance 1-2. If you do, a friendly ship at distance 1-3 may gain a matching command token.

Timing

This Squadron's ability can be resolved at any point during its activation and may be resolved even if it is engaged.1

Clarifications

  • Once this Squadron's ability has been declared, the sequence must proceed uninterrupted. Additional effects that would modify or replace tokens, unless explicitly stated, cannot apply during the ability resolution.1
  • The chosen ship gets to choose and discard the command token, not this Squadron.1
  • When the first part of this Squadron's ability is resolved, this squadron may choose a friendly or enemy ship.1
  • This Squadron's ability can be used on the same target, as “another” or “a different” ship is not specified. Meaning that this Squadron may choose a friendly ship to choose and discard a command token, and then it may choose the same friendly ship to gain a token of any type.1
  • When the second part of this Squadron's ability is resolved, if a friendly ship is chosen, that ship can choose not to gain a command token.1
  • If no friendly ship is in the distance 1-2 band for the second condition of this Squadron’s ability, then the effect ends after the chosen ship chooses and discards a command token.1
[1] Legacy | 2025-07-17 | FAQ 1.1
Baktoid Prototypes

Baktoid Prototypes}(16)

Keywords:ai battery 1, bomber, heavy

Card Text

While attacking a ship, if another friendly squadron with bomber is at distance 1 of the defender, you may change 1 die to a face with a Accuracy icon.

Timing

This Squadron Card’s effect may resolve in the "Resolve Attack Effects" step.1

Clarifications

  • This Squadron Card’s effect does not grant any effects to other friendly squadrons.1
[1] ACE | 2025-07-11 | ARM 1.03

Count Dooku

Count Dooku}(21)Community edition

Keywords:adept 1, cloak

Card Text

If you are unactivated, friendly squadrons without Ai at distance 1 gain Dodge 1.

If you are activated, friendly squadrons without Ai at distance 1 gain Adept 1.

Timing

This Squadron's first ability applies during all points in a turn when it is unactivated.1

A squadron is considered activated once you announce that you are activating them. Their slider is then toggled at the end of the activation to track that they have been activated. This means that during this Squadron's activation, it would lose Dodge 1 and gain an additional Adept 1 from the ability.1

Clarifications

  • This Squadron's ability applies to itself, as it is at distance 1 of itself and the ability doesn't specify “other” friendly squadrons.1
  • As with the rule on keywords, if a squadron gains a stackable keyword such as Adept or Dodge from multiple sources, unless specified otherwise through text like “to a maximum of”, this squadron's ability will stack.1

Upgrade Interactions

  • If this Squadron is the target of Flechette Torpedoes and its activation slider is toggled to the activated side, then this Squadron's ability would switch from granting Dodge 1 to Adept 1.1
  • If this Squadron is selected by 7I-99 to perform a Counter attack, as the activation slider is toggled after the Counter attack is completed, this Squadron's effect would still grant Dodge 1, and not Adept 1 until after the activation slider is toggled to the activated side.1
  • If this Squadron is activated before the start of the Squadron Phase, all friendly squadrons without Ai at distance 1 will have Adept, and therefore may resolve the first effect of Hot Landing to gain Grit. If a friendly squadron without Ai were to lose this Squadron's effect, as an example by moving out of range or this Squadron being destroyed, then it does not have Adept to resolve Hot Landing's second effect.1

Squadron Interactions

  • If Hondo Ohnaka (Slave I) activates this Squadron using its ability, then this Squadron switches from granting Dodge 1 to Adept 1.1
  • When this Squadron defends against an attack from Dutch Vander, if it is unactivated before the attack, it has Dodge 1 and may resolve the Dodge keyword on dice from Dutch Vander's attack. If this Squadron were to suffer damage to resolve Dutch's ability, and it may perform a Counter attack, then it would have Adept for that Counter attack as Dutch's ability resolves during the Resolve Damage step, and Counter attacks happen after the Resolve Damage step.1

Obstacle Interactions

  • If an Exogorth deals damage to this Squadron and toggles its activation slider to the activated side, then this Squadron switches from granting Dodge 1 to Adept 1.1
[1] Legacy | 2025-07-17 | FAQ 1.1

Darth Maul

Darth Maul}(24)Community edition

Keywords:cloak, dodge 1, rogue

Card Text

If you are engaged with at least 2 enemy squadrons, gain Adept 1. For each additional squadron you are engaged with, increase your Adept value by 1.

Timing

This Squadron's ability applies whenever it is engaged with 2 or more enemy squadrons.1

Clarifications

  • This Squadron's ability applies to all attacks initiated by this squadron. For example, if this Squadron is engaged with 2 or more Heavy squadrons and performs an anti-ship attack, the engagement condition is met to activate this Squadron's ability, and therefore it has the Adept and may resolve it for that attack.1
  • Additional effects that key off of the Adept keyword apply to this Squadron when it meets the condition of its ability.1
  • Additional instances of the Adept keyword will stack with this Squadron's ability. For example, if Count Dooku (Squadron) gives this Squadron Adept 1, and this squadron is already engaged with 2 squadrons, it will increase its Adept by 1 to Adept 2.1

Upgrade Interactions

  • If this Squadron is activated through TI-99 and gains Counter, if it is engaged with at least 2 enemy squadrons it may resolve the Adept keyword for that Counter attack.1
  • As this squadron has Adept gained as a keyword when the engagement condition is met, both effects of the Hot Landing upgrade card apply to this squadron while the condition is active. In addition, if this squadron were to lose the engagement condition, therefore losing Adept, and it is destroyed, it will not resolve the second effect of Hot Landing as it no longer has that keyword.1

Squadron Interactions

  • Squadrons that ignore engagement, such as Anakin Skywalker (BTL-B), do not count towards the engaged squadron total while their ability is active, as they bypass keywords or card effects that trigger on engagement. For example, this Squadron is engaged with two squadrons, a generic non-Escort squadron and Anakin Skywalker (BTL-B). If Anakin Skywalker (BTL-B) activates, spends a defense token to ignore engagement, and then performs an attack against this Squadron, if this Squadron is to perform a Counter attack against Anakin Skywalker (BTL-B), then that Counter attack will not gain the benefit of this squadron's effect, as it is “only engaged” with one squadron for the duration of the ability.1

Counter and Salvo Interactions

  • As this Squadron's ability specifies that the squadron gains Adept when under the engagement condition, Counter attacks made when the engagement condition is met may resolve Adept.1
[1] Legacy | 2025-07-17 | FAQ 1.1

DBS-404

DBS-404}(17)

Keywords:ai battery 1, bomber, heavy

Card Text

While attacking, if you are touching the defender, you may suffer 1 damage to add 1 die to your attack pool of a color that is already in your attack pool.

Timing

This Squadron Card effect may resolve in the "Resolve Attack Effects" step1

Clarifications

  • A ship's shield dials are considered part of the ship for the purposes of “touching”.1
  • This squadron can “touch” a ship’s base even if both or either bases are on obstacle(s).1
  • If this Squadron has one hull remaining and uses its effect, it would be immediately destroyed and removed from play. It would not be allowed to complete its attack.1
[1] ACE | 2025-07-11 | ARM 1.03

DFS-311

DFS-311}(16)

Keywords:ai antisquadron 1, intel, swarm

Card Text

While you are defending, if the attack is obstructed, you may force the attacker to reroll 1 die of your choice.

Timing

This Squadron Card effect resolves during the “Spend Defense Token” step.1

Clarifications

  • The reroll granted by this squadron card takes place during the “Spend Defense Tokens” step. “While defending” is the only timing window stated, and this card follows the precedent set by similar defensive effects.1
[1] ACE | 2025-07-11 | ARM 1.03

DGS-047

DGS-047}(18)Community edition

Keywords:ai antisquadron 1, assault

Card Text

When you would activate, you may instead toggle your activation slider to the activated side. If you do, perform an attack against each enemy ship at distance 1-2. These attacks ignore engagement.

Timing

This Squadron's ability applies during its activation instead of attacking, and can apply before or after movement.1

Clarifications

  • Standard line of sight and obstruction rulings apply to attacks initiated from this Squadron's ability.1
  • Although this Squadron grants the ability to attack ships at distance 1-2, in order to resolve the attack, this Squadron must have range and line of sight to the chosen hull zone (which must be at distance 1-2). If a ship is within distance 1-2, but does not have a targetable hull zone, then the attack on that ship is canceled.1

Upgrade Interactions

  • If a ship would gain Counter through an effect such as Quad Laser Turrets, when resolving this Squadron's ability against that ship, the ship may perform a Counter attack targeting this Squadron.1

Squadron Interactions

  • If this Squadron would gain Adept through an effect, all attacks made through its ability will resolve with Adept.1

Obstacle Interactions

  • This Squadron's ability may target Armed and Unarmed Stations if they are at distance 1-2.1
[1] Legacy | 2025-07-17 | FAQ 1.1

DIS-T81

DIS-T81}(17)

Keywords:ai antisquadron 1, counter 2, snipe 3, swarm

Card Text

Your attacks cannot be obstructed.

Timing

This Squadron Card effect resolves when attacking.1

Clarifications

[1] ACE | 2025-07-11 | ARM 1.03

General Grievous

General Grievous}(22)Community edition

Keywords:relay 2, screen

Card Text

While attacking a ship or squadron with no readied defense tokens, each of your Crit adds 1 damage to the total.

Timing

The effect of this card triggers immediately upon the destruction of a friendly ship or squadron at distance 1-5.1

This Squadron Card resolves during the “Resolve Damage” step.1

Clarifications

  • If a player chooses to resolve the Reserve Hangar Deck effect when a squadron is destroyed, the squadron is still considered destroyed and would resolve this Upgrade Card’s effect. These effects share a timing window and can be resolved in the order of the controlling player's choice.1
  • The squadron’s position when it was destroyed would be used when determining distance for this Upgrade Card effect, not the squadron’s position after being placed by Reserve Hangar Deck.1
  • If a player chooses to move a ship or squadron so that any of it is outside of the play area; i.e., fly it off the board, it is considered destroyed and would trigger this Upgrade Card’s effect.1
  • This Upgrade Card’s effect can resolve when a friendly Unarmed Stations is destroyed as Unarmed Stations are treated as ships when resolving effects.1
  • This Squadron Card’s effect applies to any ship or squadron that does not have a readied defense token. This includes squadrons or ships that have never had any defense tokens, such as generic squads or non-tokened aces.1
  • If the defender had a single “readied” defense token, and they spent that token in the “Spend Defense tokens” step so that they no longer have any readied defense tokens, this would allow this Squadron Card’s effect to resolve in the “Resolve Damage” step. Defense Token Interactions1
  • If the defender spends a Brace token and then no longer has any readied defense tokens, this Squadron’s effect will take effect first, before damage is halved by the Brace effect. This may potentially increase the total damage suffered despite the Brace token being spent.1
[1] ACE | 2025-07-11 | ARM 1.03

Haor Chall Prototypes

Haor Chall Prototypes}(13)Community edition

Keywords:ai antisquadron 1, swarm

Card Text

When an enemy squadron at distance 1 activates, you may perform a Counter 1 (black die) attack against that squadron. After you perform a Counter attack, you suffer 1 damage.

Timing

This Squadron Card may resolve before an enemy ship or squadron moves.1

Clarifications

  • An enemy squadron, if engaged with this squadron and otherwise able to move, can choose to forego movement to prevent this squadron’s effect from triggering.1
  • A ship’s movement will trigger this squadron’s effect.1

Squadron Interactions

  • If this Squadron is engaged by a squadron with Escort, this Squadron will not be able to attack any non-Escort squadrons with its Squadron Card effect.1
  • If this Squadron is engaged with other enemy squadrons, it cannot use its ability to attack Valen Rudor.1
  • If an enemy squadron is activated by a ship and moves while engaged with this Squadron, this squadron may attack it. This attack granted by this squadron card would occur during the enemy squadron’s activation - meaning that the enemy squadron's Counter would gain any effects that last during the span of its activation (such as Flight Controllers)1
[1] ACE | 2025-07-11 | ARM 1.03

Jango Fett

Jango Fett}(22)

Keywords:bomber, grit, rogue

Card Text

While attacking a unique squadron during your activation, you may deal 1 damage to another friendly squadron at distance 1 of the defender. If you do, you may change 1 die to any face.

Timing

This Squadron Card’s effect resolves while attacking, but would not trigger during an attack outside of Jango's activation, such as a Counter attack.1

Clarifications

  • You may change the die to an Accuracy face and spend it.1
[1] ACE | 2025-07-11 | ARM 1.03

Moralo Eval

Moralo Eval}(22)Community edition

Keywords:bomber, grit, rogue

Card Text

When an enemy ship with at least 1 raid token ends its activation at distance 1-2 of you, you may move up to distance 1 and attack as if you were activated.


Phlac-Arphocc Prototypes

Phlac-Arphocc Prototypes}(18)

Keywords:ai antisquadron 1, counter 2, swarm

Card Text

After an enemy squadron ends its activation at distance 1, that squadron suffers 1 damage.

Timing

This Squadron Card effect may resolve when an enemy squadron ends its activation.1

Clarifications

  • This Squadron Card effect’s damage is suffered regardless of any movement, obstruction, or engagement.1
  • This damage granted by this ability does not occur as part of an attack, and therefore cannot be ameliorated by defense tokens or abilities which trigger as part of an attack (such as Biggs Darklighter)1
  • Effects that “toggle” a squadron’s activation slider to the activated side (such as Exogorths or “Dutch” Vander) do not trigger this Squadron Card’s effect as a “toggle” is not the same as that squadron having activated.1
[1] ACE | 2025-07-11 | ARM 1.03

Wat Tambor

Wat Tambor}(18)Community edition

Keywords:escort, relay 1, screen

Timing

This Upgrade Card may be resolved when a ship resolves the Repair Command.1

Clarifications

  • The engineering points gained from this Upgrade Card are in addition to whatever engineering points you have gained from the repair command dial, token, or dial+token.1
[1] ACE | 2025-07-11 | ARM 1.03