Nexus Upgrades
Rulings for Nexus upgrade cards.
102 cards
Boarding Teams
Card Text
For brevity and clarity, this document will refer to upgrade cards as Boarding Team upgrade cards.
Boarding Team - is a special type of upgrade card with the icon on its card back and upgrade icon in the lower-left corner of the card front.
- Some upgrade cards have more than one upgrade icon.
- A Boarding Team can be equipped to any ship that has both a Weapons Team and an Offensive Retrofit upgrade icon in its ship card.
- A ship cannot equip more than one copy of the same Boarding Team card.
- A Boarding Team can be equipped to any ship that has the upgrade icon(s) in its ship card.
Clarifications
- To resolve a Boarding Team you must discard a command dial or a command token (your choice), then also discard the upgrade.
- If a ship does not reveal a command dial during the Reveal Command Dial step, Boarding Teams cannot trigger because there is no command dial to discard.
Commander
Card Text
A is a special type of upgrade card with the icon on its card back and no upgrade icon in the card front.
- A can be equipped to any ship except Flotillas.
- A fleet cannot have more than one .
- A ship with a equipped is a flagship.
- A must be in the play area to be able to resolve. If this card has been set aside, then the ability cannot resolve.

Admiral Kilian(30)
Card Text
While a friendly ship is perfoming a non-ignition, non-salvo attack against a ship, before it gathers dice, it may replace 1 die in its battery armament with a red die.
If that ship has the Bombard tag, it may replace up to 2 dice instead.
Timing
This Upgrade Card's effect triggers before gathering dice for an attack against a ship.1
Clarifications
- This Upgrade Card's effect does not work when gathering dice for an attack against a squadron, as those use the "anti-squadron armament" and not the "battery armament".1
Upgrade Interactions
- Dice replaced using this Upgrade Card's effect include added dice from upgrade cards. For example, the dice added from Rapid Reload or Expanded Launchers may be replaced with red dice through using this card.1
- Dice replacement from this Upgrade Card's effect occurs before Thermal Shields would resolve, as Thermal Shields trigger "after an attacker gathers dice".1
- If a ship would be granted the Bombard tag through an effect, before gathering dice, this Upgrade Card's effect would apply to that ship.1
Counter and Salvo Interactions
- This Upgrade Card's effect may resolve on a salvo attack, as dice are being replaced instead of added.1
- This Upgrade Card's effect does not apply to Counter attacks, as those specify an anti-squadron armament.1

Hondo Ohnaka(22)
Card Text
Before an enemy ship at distance 1-5 of a friendly ship would gain a command token, you may exhaust this card to assign it to that friendly ship instead.
At the start of the Ship Phase, you may exhaust this card to discard any number of command tokens from friendly ships and assign that number of matching raid tokens to enemy ship at distance 1-5.
Timing
This Upgrade Card's first effect occurs whenever an enemy ship at distance 1-5 of a friendly ship would gain a command token, no matter the source of the command token.1
This Upgrade Card's second effect occurs at the start of the Ship Phase.1
Clarifications
- The timing window on this Upgrade Card's first effect is very broad, it works on basically all command tokens gaining upgrades in the game.1
- A ship may replace a command token with a token gained from this Upgrade Card's first effect.1
- If a ship were to gain a command token at the Start of the Ship Phase, through an upgrade card effect such as Grand Moff Tarkin, this Upgrade Card's first effect may still trigger. As an example, if Grand Moff Tarkin would cause a ship to gain a command token to then resolve a Fleet Command, as they share the same timing, this Upgrade Card's first effect could steal that command token before the enemy ship could then resolve the Fleet Command effect.1
- This Upgrade Card's first effect may only trigger on a single command token.1
- This Upgrade Card's second effect occurs in the same timing window as effects such as resolving a Fleet Command or resolving Surprise Attack's Special Rule, and can be resolved in any order of the player's choice.1
Upgrade Interactions
- When Ahsoka Tano (Officer), R2-D2 (Twilight) or similar effects would resolve by removing a command token from a ship and causing a ship to gain a command token, this triggers this Upgrade Card's first effect.1
Objective Interactions
- The timing window of this Upgrade Card's first effect does allow for use during the timestep of "After Deploying Fleets", meaning that objectives such as Precision Strike and Abandoned Mining Facility that lead to ships gaining command tokens are eligible for stealing from this effect, as long as the distance window condition is met.1
Damage Card Interactions
- This Upgrade Card is unable to assign command tokens to ships with the Life Support Failure damage card.1
Deployment Interactions
- When command tokens are placed on a ship or upgrade card (for example Clone Navigation Officer) as part of a deployment effect, this Upgrade Card's first effect does not trigger.1

Jerid Sykes(34)
Card Text
When a friendly squadron begins its activation at distance 1-2 of a friendly ship, it gains Rogue until the end of its activation.
Timing
This Upgrade Card's effect occurs whenever a friendly squadron begins its activation and occurs until the end of that squadron's activation.1
Clarifications
- The Rogue keyword gained from this Upgrade Card's effect lasts through the entire activation of that friendly squadron, including squadrons activated by a friendly ship. Any card effects or abilities that trigger off of the Rogue keyword may affect that squadron, if eligible, while the Upgrade Card effect is active.1

Maul(25)
Card Text
While a friendly ship is attacking, it may spend 1 of its defense tokens. If it does, it may exhaust a matching defense token on the defender.
Timing
This Upgrade Card's first effect applies to the flagship upon deployment.1
This Upgrade Card's second effect applies at any point during the attack window after a target is declared.1
Clarifications
- A token exhausted by this Upgrade Card's second effect may be spent by the defender during that attack, and in addition other tokens of the same type may be exhausted during that attack. This is notably different from Admiral Sloane (Commander) due to the "exhaust" vs "spend" wording.1
- This Upgrade Card's second effect does not specify "while attacking a ship", meaning that it may be resolved on flak attacks against squadrons.1
- If a target of an attack cannot be declared, due to obstruction, card effects like Disengaged Fire Control, then this Upgrade Card's second effect cannot apply.1
- All cases where upgrade cards specify "spent" defense tokens, unless an additional card effect spends a token once exhausted from this Upgrade Card's second effect, then this Upgrade Card does not apply.1
Upgrade Interactions
- After a target is declared, before gathering dice, if a friendly ship spends its brace token to resolve this Upgrade Card's second effect, it may resolve the effect of this Upgrade Card before resolving the effect of Thermal Shields.1
- As Barriss Offee (Officer)'s timing window resolves "after the attacker declares the defending hull zone", Barriss's effect would occur after an attack is already initiated. Because this Upgrade Card's second effect takes place at any point during the "while attacking" window, a friendly ship may spend its redirect token to exhaust the defender's redirect token before Barriss Offee (Officer) would resolve its effect.1
- Due to the broad timing window of this Upgrade Card's second effect, the attacker may choose to exhaust the defender's defense tokens during the "Spend Defense Tokens" step.1
- Tokens exhausted by this Upgrade Card's second effect do not count as "spent" when interacting with Adi Gallia (Officer).1
- If the defender resolves an ability during the attack timing window that would destroy a "friendly ship or squadron", then a token exhausted by this Upgrade Card's second effect may be readied by General Grievous (Commander).1
- Tokens exhausted by this Upgrade Card's second effect may be readied by Luminara Unduli (Commander)'s effect unless they were otherwise spent by the defender or a card effect.1
- Redirect Tokens exhausted by this Upgrade Card's second effect, unless they are readied before the Spend Defense Tokens step, do not count as readied for the sake of resolving Obi-Wan Kenobi (Commander)'s effect.1
Counter and Salvo Interactions
- As the timing window for this Upgrade Card's second effect does not specify the type of attack made, all effects and interactions also apply to and Counter attacks, unless otherwise specified (You cannot add dice to a attack).1
- If a friendly ship spends a defense token to resolve a attack, it may spend that same token to resolve this Upgrade Card's second effect once the attack has been initiated.1
Damage Card Interactions
- If a friendly ship resolves this Upgrade Card's second effect, and the defender has the damage card Faulty Countermeasures, it may not spend a defense token exhausted by the attacker until that damage card is removed. It still may spend an unexhausted token of the same type.1
Deployment Interactions
- The "Mandalorian" tag granted by this Upgrade Card's first effect triggers upon deployment in-game.1

Prince Xizor(30)
Card Text
While defending, before a friendly ship would be dealt 1 or more damage cards, you may deal 1 of those damage cards to another friendly ship at distance 1-4 of the defender.
Timing
This Upgrade Card's effect triggers right before a friendly ship would be dealt 1 or more damage cards in an attack.1
Clarifications
- This Upgrade Card's effect may trigger from an attack from a ship or squadron.1
- Because of the timing window specifying "before" a friendly ship would be dealt 1 or more damage cards, once the defender chooses to resolve this Upgrade Card's effect, that damage card must be dealt to another ship before being flipped faceup.1
- Damage cards dealt to other friendly ships through resolving this Upgrade Card's effect do need to be dealt in the order that they would be drawn from the damage deck. For example, if the defender would be dealt 1 face-up damage card and 2 face-down damage cards, the defender may declare which card is moved to the other friendly ship before it would be drawn. So in this case, the defender could choose to suffer a faceup damage card on itself, deal the first facedown damage card to another eligible friendly ship, and then be dealt the second facedown damage card on itself.1
- A ship selected to be dealt a damage card from this Upgrade Card's effect may not spend defense tokens before receiving the damage card, as it is not the defender.1
Upgrade Interactions
- A faceup damage card dealt from a critical effect, such as from Assault Proton Torpedoes, would be dealt to another friendly ship instead before resolving on the defender when resolving this Upgrade Card's effect.1
- If two face-up damage cards would be dealt through resolving the effect of XX-9 Turbolasers, a similar effect, or through resolving a combination of critical effects, such as the standard critical effect and Assault Proton Torpedoes through Fire-Control Team, if this Upgrade Card's effect is used, the other friendly ship selected from this Upgrade Card's effect would suffer the first faceup damage cards.1
- If the selected ship from this Upgrade Card's effect or defender has an upgrade card such as Tide of Progress XII (Title), that specifies the timing window as "before you are dealt a faceup/facedown damage card", that upgrade card may still be resolved. If the defender has an upgrade with the same timestep as this card (before a friendly ship/you would be dealt a damage card) it may be resolved in any order.1
Squadron Interactions
- Damage cards dealt from abilities like Boba Fett (Slave I) are not considered "attacks" for the purposes of resolving this Upgrade Card's effect.1
Objective Interactions
- For the purposes of gaining victory tokens from Precision Strike, a faceup damage card being selected by this Upgrade Card's effect to be dealt to another ship is only scored once, when it is revealed faceup on the selected ship.1
Counter and Salvo Interactions
- Damage cards dealt from a attack are eligible for this Upgrade Card's effect.1
Damage Card Interactions
- If resolving the effect of the Thruster Fissure damage card would cause that ship to suffer a facedown damage card, that damage card would not be eligible for this Upgrade Card's effect as it would not be dealt from an attack.1
- If a friendly ship is dealt the faceup damage card Structural Damage, that ship may choose to declare this Upgrade Card's effect if there is an eligible friendly ship to receive the damage card, and may deal the damage card given from Structural Damage to a friendly ship instead. Then the Structural Damage would be flipped facedown.1
Obstacle Interactions
- Damage cards dealt through movement/overlapping, such as from landing on an asteroid field or granted through the effect of the Damaged Controls damage card, are not dealt during an attack, and therefore would not trigger this Upgrade Card's effect.1

Tyber Zann(30)
Card Text
At the start of each Ship Phase, you may reveal and discard 1 command token from this card. If you do, until the end of the round, when a friendly ship resolves a matching command, it may gain 1 command token of its choice. When an enemy ship resolves a matching command, it gains 1 raid token of its choice.

Etahn A'baht(25)
Card Text
While a friendly ship is defending, during the Spend Defense Tokens step, it may discard a defense token to resolve that token's effect.
While a friendly ship or squadron resolves the defense effect, if it is at distance 1-3 of another friendly ship, it reduces the total damage to half rounded down, to a minimum of 1.

Traest Kre'fey(22)
Card Text
While a friendly ship is attacking, it may remove a die from its attack pool and place it on this card.
While a friendly ship at distance 1-3 or a friendly non-New Class ship at distance 1-5 is attacking, it may exhaust this card to cancel any number of dice in its attack pool and replace them with an equal number of dice from this card. All dice remain set to their current faces.
Officer
Card Text
A is a special type of upgrade card with the icon on its card back and upgrade icon in the lower-left corner of the card front.
- A can be equipped to any ship that has the upgrade icon in its ship card.
- A ship cannot equip more than one copy of the same card.

Upgrade Interactions
- The "cannot" in this card is absolute. Cards which instruct an attack to be treated as obstructed (such as Ciena Ree, and Stronghold) are therefore ignored by this Upgrade Card.1
Counter and Salvo Interactions
- If a ship equipped with this Upgrade Card performs a Salvo or Counter attack against a squadron, that attack also ignores obstruction.1

Cassian Andor(4)
Card Text
: While a squadron you activate is attacking a ship with 1 or more raid tokens, before rolling attack dice, it may replace 1 die in its attack pool with a die of any color.
Timing
This Upgrade Card's effect resolves after the Gather Dice step and before the attack pool is rolled.1
Clarifications
- Only friendly squadrons with Bomber chosen to be activated by this Upgrade Card benefit from its effect.1
Upgrade Interactions
- If a friendly squadron with Bomber with 2 or more dice in its battery armament targets a ship equipped with Thermal Shields, this Upgrade Card's replace effect occurs after dice are removed by Thermal Shields.1
Squadron Interactions
- If a ship equipped with this Upgrade Card activates Fenn Rau, any squadrons with Bomber activated with Fenn Rau's ability may resolve this Upgrade Card's effect.1

Clarifications
- Discarded defense tokens do not trigger this Upgrade Card's effect. Only exhausted defense tokens will.1
Upgrade Interactions
- This Upgrade Card can use rerolls to trigger the effect of Arlionne, which also uses the same exhausted defense tokens as this card.1
Counter and Salvo Interactions
- This Upgrade Card's effect can be used during a Salvo attack.1
- The Salvo defense token exhausted to perform the Salvo attack will then trigger this Upgrade Card's effect.1

Padme Amidala(6)
Card Text
While attacking, you may exhaust this card to reroll a number of dice up to the number of copies of 'Padme Amidala' in your fleet.
If a friendly ship with an exhausted copy of 'Padme Amidala' is destroyed, discard all copies of 'Padme Amidala' from your fleet.
Timing
This Upgrade Card resolves during the Resolve Attack Effects step.1
Clarifications
- If a friendly ship with a copy of this Upgrade Card equipped is destroyed, but that card is Readied, no other copies of this Upgrade Card are discarded.1
- If a friendly ship is destroyed and has an Exhausted copy of this Upgrade Card equipped, all other copies of this Upgrade Card in the fleet are immediately discarded.1
Counter and Salvo Interactions
- This Upgrade Card's effect can be used during a Salvo attack.1
- If a ship equipped with this Upgrade Card effect would be destroyed, but first performs a Salvo attack, if that ship exhausts a readied copy of this Upgrade Card during that Salvo attack, and is destroyed after, all other copies of this Upgrade Card in the fleet are also discarded.1

Cilghal(6)
Card Text
At the beginning of the Ship Phase, you may spend 1 token to move up to 2 shields from 1 of your hull zones to another hull zones. If you do, the number of shields in that hull zone cannot exceed '6.' You cannot recover shields while any hull zone is greater than its maximum shield value.
Weapons Team
Card Text
A is a special type of upgrade card with the icon on its card back and upgrade icon in the lower-left corner of the card front.
- A can be equipped to any ship that has the upgrade icon in its ship card.
- A ship cannot equip more than one copy of the same card.
Offensive Retrofit
Card Text
A is a special type of upgrade card with the icon on its card back and upgrade icon in the lower-left corner of the card front.
- A can be equipped to any ship that has the upgrade icon in its ship card.
- A ship cannot equip more than one copy of the same card.

External Droid Storage(4)
Card Text
Before a friendly non-unique squadron at distance 1-3 with Ai would suffer damage, you may place a token on this card. If you do, reduce the damage total by 1. If the number of tokens on this card is greater than your squadron value, discard this card.
Squadrons may not be affected by more than 1 "External Droid Storage" card per attack.
Timing
This Upgrade Card resolves before a friendly non-unique squadron suffers damage.1
Clarifications
- This Upgrade Card's effect can be resolved to reduce damage from any source, not only from an attack.1
Squadron Interactions
- If "Dutch" Vander is attacking and this Upgrade Card's effect prevents the defender from suffering damage, "Dutch" Vander's effect does not toggle the defender's activation slider.1
- If Anakin Skywalker (Delta-7) is attacking and this Upgrade Card's effect prevents the defender from suffering damage, Anakin Skywalker (Delta-7)'s ability would not resolve.1
Defensive Retrofit
Card Text
A is a special type of upgrade card with the icon on its card back and upgrade icon in the lower-left corner of the card front.
- A can be equipped to any ship that has the upgrade icon in its ship card.
- A ship cannot equip more than one copy of the same card.
Turbolaser
Card Text
A is a special type of upgrade card with the icon on its card back and upgrade icon in the lower-left corner of the card front.
- A can be equipped to any ship that has the upgrade icon in its ship card.
- A ship cannot equip more than one copy of the same card.

AG-2G Quad Laser Cannons(4)
Card Text
While attacking a squadron, if you only have one die in your printed anti-squadron armament, you may add 1 blue die to the attack pool.
Timing
This Upgrade Card's first effect is permanent unless it is discarded.1
This Upgrade Card's second effect resolves during the Resolve Attack Effects step.1
Clarifications
- If a ship with at least one red die in its printed anti-squadron armament equips this Upgrade Card, it increases its printed anti-squadron armament by 1 blue die.1
- If a ship with no red dice in its printed anti-squadron armament equips this Upgrade Card, it increases its printed anti-squadron armament by 1 red die.1
Upgrade Interactions
- Blue dice from this Upgrade Card's effect can be replaced with red dice by Heavy Fire Zone.1
Counter and Salvo Interactions
- Because this Upgrade Card's effect increases printed anti-squadron armament, when a ship equipped with this Upgrade Card performs a Salvo attack against a squadron, the die from this Upgrade Card's effect is included.1
- While performing a Counter or Salvo attack against a squadron, a ship equipped with this Upgrade Card may reroll 1 die.1

Precision Turbolaser Turrets(3)
Card Text
While performing a non-IGNITION attack against a ship, during the Spend Defense Tokens step, if a die would be removed from the attack pool, the defender must choose to keep or reroll that die instead.
Timing
This Upgrade Card resolves during the Spend Defense Tokens step.1
Clarifications
- Any effect that would cancel one or more dice during the Spend Defense Tokens step can only be used to reroll them instead.1
- The defense token cancels all dice, and would instead reroll all dice. Dice that are "spent," such as one with an icon, are removed from the attack pool and not rerolled.1
- Dice with an icon that are not spent remain in the dice pool and would be rerolled if a defense token is used.1
Upgrade Interactions
- A die chosen to be cancelled by an effect such as Captain Brunson would be rerolled instead.1
- Upgrade Card effects such as Mon Mothma, Iden Versio, and Foresight that allow you to use the Evade defense token to affect additional dice or cancel dice at close or medium range would instead be rerolled.1
- After rerolling dice through this Upgrade Card's effect, if unspent accuracy icons remain in the attack pool, Upgrade Card effects such as SW-7 Ion Batteries may still add damage to the damage total.1
Counter and Salvo Interactions
- This Upgrade Card's effect works during Salvo attacks.1
Ordnance
Card Text
A is a special type of upgrade card with the icon on its card back and upgrade icon in the lower-left corner of the card front.
- A can be equipped to any ship that has the upgrade icon in its ship card.
- A ship cannot equip more than one copy of the same card.

Super-Heavy Concussion Missiles(6)
Card Text
Modification Mandalorian only. Non-small ship only.
Ignition[Medium]
Your printed squadron value is reduced by 2 to a minimum of 1. Each of your front, left, or right arcs is also a special firing arc. You have a special black battery armament of 4 black dice. After you place your targeting token, exhaust this card. While this card is exhausted, you cannot place targeting tokens.
Support Team
Card Text
A is a special type of upgrade card with the icon on its card back and upgrade icon in the lower-left corner of the card front.
- A can be equipped to any ship that has the upgrade icon in its ship card.
- A ship cannot equip more than one copy of the same card.
Fleet Command
Card Text
A is a special type of upgrade card with the icon on its card back and upgrade icon in the lower-left corner of the card front.
- A can be equipped to any ship that has the upgrade icon in its ship card.
- Only one card of the same type can be in play for that fleet (or allied fleets in team play), if this is discarded during play, it cannot be equipped by any other ship in that fleet, such as Chimaera.
- If a has an effect that triggers at the start of a phase, that card's effect will persist until the end of the round, even if the ship that card is equipped to is destroyed, or if that card is discarded by some other effect.

Peace Accords(5)
Card Text
Before deploying fleets, un-equip this card and choose 1 friendly small ship with the senate tag that is not your flagship. Equip this card to the chosen ship (even if it does not have a :fleet command: icon in its upgrade bar). At the end of the game, if you are at distance 1-2 of the enemy flagship, increase your score by 40 points.

The Big Score(4)
Card Text
While defending, after rolling dice, if there are two or more dice in the attack pool, the attacker must choose and cancel 1 die with a or icon on its face, if able.
When an enemy ship at close range reveals a command, it may discard a dial or token to discard this card and deal you two face-down damage cards.
Title
Card Text
A is a special type of upgrade card with the icon on its card back and ship icon it equips too in the lower-left corner of the card front.
- A can be equipped to the ship shown in the lower-left corner of the card front.
- A ship cannot equip more than one card.
- Insert RRG: "Name-Restricted Title Cards: Some Title upgrade cards in this expansion have an icon in the lower-left corner that does not match a specific ship icon. A ship can equip this upgrade card if that ship matches this card's faction affiliation and the ship's name matches this upgrade card's name-restriction trait."

Clarifications
- If this Upgrade Card is discarded in the course of the game, an equipped Weapons Team card would remain.1
Counter and Salvo Interactions
- This Upgrade Card changes the dice involved in a Salvo attack, as it changes the printed battery armament.1

Broken Horn(4)
Card Text
Before deploying fleets, you may be set aside. At the start of any round, you may be deployed at distance 1 of your flagship. You may not be deployed overlapping squadrons.
While an enemy ship is attacking, before rolling dice, if line of sight is drawn through you, that ship must choose and remove 1 additional die.

Clarifications
- Completing a Salvo attack will trigger this Upgrade Card's effects during any subsequent attacks against the same ship this round, as a Salvo is an attack.1
- This Upgrade Card allows the ship it is equipped to to immediately perform a speed 1 maneuver after an attack. If this was the 1st attack of its activation, it may still perform a 2nd attack as normal.1
- The maneuver granted by this Upgrade Card's effect does not prevent the ship from performing its regular maneuver during the Determine Course Step.1
Upgrade Interactions
- A maneuver performed with this Upgrade Card's effect that overlaps another ship would exhaust an equipped copy of Engine Techs.1
Counter and Salvo Interactions
- This Upgrade Card's effect can be triggered using a Salvo attack earlier in the round, if it targeted the same ship.1

Clarifications
- This effect can be applied to any friendly squadron with only 1 die in its battery armament, regardless of keywords.1
Upgrade Interactions
- Expanded Hangar Bay increases a ship's squadron value by 1, and if equipped to the same ship as this Upgrade Card, increases the number of squadrons that can resolve this Upgrade Card's effect by 1.1
Squadron Interactions
- If a ship equipped with this Upgrade Card activates Fenn Rau, any squadrons activated with Fenn Rau's ability may resolve this Upgrade Card's effect, up to this ship's squadron value.1

Clarifications
- This Upgrade Card is restricted by the Beam tag, so it may only be equipped to the Subjugator-Class Testbed.1
- If this Upgrade Card is resolved during an attack, all tokens must be discarded and that number of black dice must be added to the attack pool.1
Counter and Salvo Interactions
- You cannot add dice to a Salvo attack.1
- This Upgrade Card can only trigger on an Ignition attack, and cannot be used during a Counter or Salvo attack.1

Endurance(8)
Card Text
While deploying fleets, if you are in the play area, when you would deploy a squadron with Snipe, you may set that squadron aside next to your ship card instead. You may set aside up to 5 squadrons in this way.
: Choose any number of squadrons set aside with this card. Then place them within distance 1-4 of you. During your activation, those squadrons cannot move and treat all enemy squadrons as if they are Heavy.

Clarifications
- During the "Spend Defense Tokens" step, if dice are rerolled by a defense token or card effect, any accuracies rolled at that time cannot be spent to lock defense tokens as the "Resolve Attack effects" step has already passed.1
- This Upgrade Card will allow blue die accuracies to still be counted as damage, as they are "unspent".1
- The Damage card "Blinded Gunners" does not prevent this Upgrade Card's effect, as the accuracy dice are "unspent".1
Counter and Salvo Interactions
- This Upgrade Card's effect may be resolved during a Salvo or Counter attack.1

Clarifications
- This Upgrade Card may be equipped to any ship in the Republic Faction with the Senate Tag.1
- This Upgrade Card may be used while performing an attack against a ship or squadron.1
- This Upgrade Card may be used to add 1 blue die to the attack pool regardless of attack range.1
- This Upgrade Card may be used before or after other dice add effects, except for Ki-Adi-Mundi.1
Counter and Salvo Interactions
- You cannot add dice to a salvo attack.1
- This Upgrade Card's effect may be used when performing a Counter attack against a squadron such as the one granted by Quad Laser Turrets.1

Clarifications
- After using this Upgrade Card on a ship with Command 2 or greater, you would set two command dials in the next turn's Command Phase: one for the dial just discarded, and one for the dial revealed this turn.1
- "Exhaust a copy of this card" indicates that only one copy of this card may be exhausted before a command dial is revealed.1
Upgrade Interactions
- This Upgrade Card shares the same timing with Skilled First Officer and either or both may be used in any order.1

Clarifications
- This Upgrade Card is restricted by the Ion tag, so it may only be equipped to the Subjugator-Class Heavy Cruiser.1
- The attacker may choose not to resolve this Upgrade Card's effect, but if they do, they must discard the title.1
Upgrade Interactions
- If a ship has this Upgrade Card and Fire Control Teams, it may choose a different crit effect, including the standard one, to trigger before this Upgrade Card triggers and cancels all attack dice.1
Counter and Salvo Interactions
- Salvo cannot be used against an Ignition Attack.1

Pulsar(4)
Card Text
You gain 1 upgrade in your upgrade bar. You may only equip one upgrade.
At the end of the Squadron Phase, you may attack 1 enemy squadron at distance 1 with your printed anti-squadron armament. You cannot add dice to this attack.
Timing
The first part of this Upgrade Card resolves during Fleet Building and at the end of the Squadron Phase during the "Resolve Attack Effects" step.1
Clarifications
- If this Upgrade Card is discarded in the course of the game, an equipped Ordnance card would remain.1

Counter and Salvo Interactions
- You cannot add dice to a Salvo attack.1

Clarifications
- Attacks that cannot be obstructed (such as Jaina's Light) overrule this Upgrade Card's effect.1
Upgrade Interactions
- This Upgrade Card's effect does not interact with General Romodi.1
Counter and Salvo Interactions
- Salvo attacks can be obstructed by this Upgrade Card's effect.1

Subjugator(6)
Card Text
After you deploy, you must replace 1 of your defense tokens with a defense token.
When you resolve the effect, you may redirect damage to 1 of your auxiliary hull zones, even if it is not adjacent to the defending hull zone.
Timing
The first part of this Upgrade Card effect resolves when a ship is deployed.1
The second part of this Upgrade Card effect resolves when a faceup damage card would be dealt.1
Clarifications
- The second part of this Upgrade Card can be resolved for any faceup upgrade card that would be dealt while this ship is defending.1
Upgrade Interactions
- Faceup damage cards dealt by Upgrade Cards such as Assault Proton Torpedoes can be instead dealt facedown via this Upgrade Card's second effect.1
Counter and Salvo Interactions
- The second part of this Upgrade Card's effect can be used against a Salvo attack.1
Superweapon
Card Text
A is a special type of upgrade card with the icon on its card back and upgrade icon in the lower-left corner of the card front.
- A can be equipped to any ship that has the upgrade icon in its ship card.
- A ship cannot equip more than one copy of the same card.

Ion Pulse Emitter(7)
Card Text
Modification.
Ignition [Long]
When you perform an ignition attack, you may exhaust this card and spend a defense token. If you do, after the modify dice step, discard all attack dice. For each matching die face, resolve the following effects:
: The defending hull zone loses 1 shield.
: Each hull zone adjacent to the defending hull zone loses 1 shield.
Timing
This Upgrade Card resolves before the Spend Defense Tokens step.1
Clarifications
- This Upgrade Card grants Ignition [Long] permanently unless it is discarded by an effect such as Darth Vader Boarding Team. Exhausting this card does not change the range effect.1
- Because this Upgrade Card occurs before the Spend Defense Tokens step, no defense tokens may be used to modify the attack.1
- This Upgrade Card cancels all attack dice before the Spend Defense Tokens Step, so Point Defense Ion Cannons has nothing to reroll.1
- The damage suffered by this Upgrade Card's effect only affects the shield values of a ship; it does not cause any damage to a ship's hull. That shield damage is suffered before the damage total is calculated, so it cannot be blocked by card effects such as Major Derlin or Seventh Fleet Star Destroyer.1
Upgrade Interactions
- Thermal Shields may be used as normal against this Upgrade Card.1
- The effect of this Upgrade Card occurs after a Token is spent via Barriss Offee, but the effect of this Upgrade Card is resolved before the Spend Defense Tokens step, so Barriss Offee cannot change which hull zone this Upgrade Card's effect targets.1
- Adi Gallia's effect is for Defense Tokens spent during the Defense Tokens Step, and resolves after this Upgrade Card's effect.1
Counter and Salvo Interactions
- Salvo cannot be used against an Ignition Attack.1

Clarifications
- This Upgrade Card permanently gives the ship it is equipped to Ignition [Long] unless it is discarded by an effect such as Darth Vader Boarding Team.1
- The effect of this Upgrade Card can trigger off of any crit, and is not restricted by the color of the die.1
Squadron Interactions
- If this Upgrade Card's effect is used, all friendly and enemy squadrons at distance 1-2 of the defending ship must have their activation slider toggled to the activated side.1
Counter and Salvo Interactions
- Salvo cannot be used against an Ignition Attack.1

Kyber Beam Cannon(5)
Card Text
Modification. "Beam" only.
Ignition [Long]
Treat your special battery dice pool as 9 black dice. You cannot add a non-black die to this attack.
While performing an ignition attack, all damage cards are dealt faceup. After you perform an ignition attack, discard this card.
Timing
The first part of this Upgrade Card occurs before the Gather Dice Step.1
The second part of this Upgrade Card occurs at the end of the Resolve Damage step of the attack.1
Upgrade Interactions
- Thermal Shields occur after the dice are gathered with this Upgrade Card's effect and would still allow the defender to remove half of the dice.1
Counter and Salvo Interactions
- Salvo cannot be used against an Ignition Attack.1

Kyber Beam Plasma Refit(7)
Card Text
Modification. "Beam" only.
Ignition [Long]
Treat your special battery dice pool as 9 black dice. You cannot add a non-black die to this attack.
While performing an ignition attack, all damage cards are dealt faceup. After you perform an ignition attack, discard this card.
Timing
This Upgrade Card's effect resolves during the Resolve Damage step of an attack.1
Clarifications
- All dice added to an attack are rolled unless otherwise specified.1
- Dice added by this Upgrade Card's effect with an icon cannot be spent to target the defender's defense tokens.1
- Dice added by this Upgrade Card's effect cannot be modified by the attacker or defender as they are added in the Resolve Damage step of the attack.1
Upgrade Interactions
- Dice added by this Upgrade Card's effect with an icon can still add damage with an effect like SW-7 Ion Batteries.1
Counter and Salvo Interactions
- Salvo cannot be used against an Ignition Attack.1
































































